Take command of a deep-sea rescue vessel in the midnight zone of the ocean. Navigate a shifting trench filled with forgotten treasures and lethal hazards. Use your searchlight and tactical sonar pulse to spot mines, avoid hostile submarine patrols, and outrun the ink-blasts of a giant legendary kraken. Every rescue counts—can you reach the bottom and bring your team home?

  • Atmospheric Procedural Audio: Procedural synth engine creating deep-sea drones and reactive sonar pings.
  • Staggered Hazard Progression: Difficulty scales as you dive deeper, introducing new enemies like red subs and torpedoes.
  • Bioluminescent Ecosystem: Interactive deep-sea creatures that scatter under your searchlight.
  • Tactical Sonar: Use oxygen-consuming sonar pulses to map out the danger in the dark.
  • Treasure Collection: 10 unique deep-sea artifacts to find with persistent descriptions.

It should support mobile and controllers.

This is part of my make an AI game every day for 30 days project.

Ambient Track: cynicmusic Crystal Cave (song18)

Published 23 hours ago
StatusReleased
PlatformsHTML5
Authorbml
Tags2D, Arcade, Dungeon Crawler, Indie, Minimalist, Retro, Top-Down

Comments

Log in with itch.io to leave a comment.

Good game, I liked the graphics and music

Thanks for checking it out and leaving a comment.