Cel-Acheron
Dungeon Crawler Jam 2026 done!
NOTE: This game is large for a WebGL/WebGPU game so it takes a while to load. It's only around 130 MB.
NOTE: The quests aren't in the game so just fight and explore your way to the end.
NOTE: batteries and healing kits aren't functional. Shield are fully implemented. Weapons and armor should be good.
Standard gridder movement. WASD (or arrows) to move QE to rotate.
i = inventory, m = map, escape = settings, c = crouch (but not needed)
Combat is mainly pression 1 and 2, and sometimes h to heal.
Controller likely works, but not tested.
A retro futuristic Dungeon Crawler (DRPG/Gridder/Blobber).
It was a long jam. I clocked somewhere between 80-100 hours. I'm happy with the game, but really wanted quests and story in place. Also the combat is a bit rough. Would have also liked to add more detail and atmosphere to the world. I had several puzzles that I wanted to make and didn't.
Assets:
- Music by https://itch.io/profile/electropunkzero
- For https://itch.io/jam/dcjam2026
- Art Assets (99%) from Synty.
- Music 100% John Leon.
- Code myself and some AI.
- SFX from various Humble Bundle, Itch.io, and GDC packs.
- Atwin typeface: https://gitlab.com/drj11/font-atwin/-/tree/main + Google Fonts.
- Several Unity assets used.
| Published | 11 hours ago |
| Status | In development |
| Platforms | HTML5, Windows |
| Author | bml |
| Genre | Role Playing |
| Made with | Unity |
| Tags | 3D, Dungeon Crawler, First-Person, Horror, Sci-fi, Space |
| AI Disclosure | AI Assisted, Code |






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